![]() ![]() That point wasn’t particularly jarring unless I thought about it too hard, so the only thing that’s really been missing for me was more force feedback from contact, but this is something that can be adjusted within the game’s sprawling and in depth settings. Instead, the spectacle comes from what lies outside the cockpit and what you’ll generally find yourself focusing upon.Ī lot of that will come from my familiarity with a racing wheel and racing games, though my seating position and wheel height didn’t really fit with those in game. You should feel completely at home in this environment, and the act of driving a car or flying a space ship should be completely unremarkable. Immersion is a term that get bandied around a lot, when it comes to VR, and that’s a big factor in what will draw people to try it for the first time, but the important thing to realise is that immersion doesn’t equate to the spectacular. By their very nature, with you sat in a cockpit and with minimal body movement needed, space games and driving games have gone hand in hand with VR through the last few years of development. Those games do already exist in some capacity, but generally do so with VR as a secondary thought to conventional monitor-led gaming, and aim to be accessible to all three VR platforms. ![]() ![]() We’re nearing the end of our week of coverage from reviewing the HTC Vive, with a fairly in depth look at the hardware for this fascinating VR system, as well as an exploration of the many games that are available for it. However, while many of these games are well made or offer up exciting visions of where developers can take VR in future, they’re not currently the kinds of meaty games that most people will expect to see before they consider jumping onto the VR bandwagon. ![]()
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